The Gamification of Society

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Book description

The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification.<p> Research conducted in this area tends to focus on game objects and not gamification's logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The <p><i>Gamification of Society</i> gathers together texts, observations and criticisms that question the influence that games and their mechanics have on wider society. The empirical research presented in this book (examining designers' practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.

Detailed info
Age restriction:
0+
Size:
290 pp. 11 illustrations
ISBN:
9781119821533
Editors:
Emmanuelle Savignac, Jean Frances, Pierre Lénel, Stéphane Le Lay
Publisher:
Wiley
Copyright:
John Wiley & Sons Limited
Table of contents
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