12+
About the podcast
Design is everywhere in our lives, perhaps most importantly in the places where we've just stopped noticing.
99% Invisible is a weekly exploration of the process and power of design and architecture. From award winning producer Roman Mars.
Learn more at 99percentinvisible.org
Genres and tags
One SEGA employee chronicles the company’s struggles the only way he knows how: by turning it into a game.
From blocky biomes to breathtaking open worlds, video games are teaching us new ways to see, build, and even save nature.
Back in the 90s, artists turned video games into movie sets, and their wildest ideas are finally hitting documentaries.
Before Fortnite and Call of Duty ruled the scene, the US Army quietly shaped the early 2000s with a wildly popular, free shooter designed to excite young people about enlisting.
From airplanes to Pac-Man to the battlefield, the joystick has quietly shaped the way humans connect with machines.
Step back into the ’90s, when dunks broke backboards, catchphrases caught fire, and one arcade game turned every kid into an NBA superstar.
In anticipation of the release of Hidden Levels, Roman and Ben join Heather Anne Campbell (Rick and Morty) and Matt Apodaca of Get Played to talk controllers, culture, and why video games might just be running the world.
Like a shadow epilogue to The Power Broker, this story plunges into the chaos of 1970s New York where debt, unions, and one brutal headline nearly broke the city.
This month, Roman and Elizabeth dive into Article One with Rep. Sharice Davids.
In a Colorado meatpacking town, refugees fleeing persecution find themselves in some of the most dangerous jobs in America.
