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HTML5 Games. Creating Fun with HTML5, CSS3 and WebGL
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Volume 458 pages

0+

HTML5 Games. Creating Fun with HTML5, CSS3 and WebGL

author
jacob seidelin
Read only on LitRes

The book cannot be downloaded as a file, but can be read in our app or online on the website.

$39.99

About the book

HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles – games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…

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Age restriction:
0+
Release date on Litres:
23 December 2017
Volume:
458 p.
ISBN:
9781118855461
Total size:
115 МБ
Total number of pages:
458
Copyright holder:
John Wiley & Sons Limited