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The Gamification of Work

The Use of Games in the Workplace
Read only on LitRes

The book cannot be downloaded as a file, but can be read in our app or online on the website.

$173.92

About the book

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

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Age restriction:
0+
Release date on Litres:
22 July 2018
Volume:
203 p.
ISBN:
9781119384540
Total size:
2.7 МБ
Total number of pages:
203
Publisher:
Copyright holder:
John Wiley & Sons Limited
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